The game / The story / The people
About
Extremely Bad
Hires™
Extremely Bad Hires™ is a competitive supernatural workplace card game built around one very bad staffing decision after another.
Players run rival staffing agencies filled with ghosts, monsters, cryptids, legendary beings, and other supernatural employees who are somehow expected to perform ordinary jobs. Hires complete Jobs for Profit, Mayhem makes somebody else’s workday worse, Fix cards help clean up the damage, and the first agency to reach the chosen Profit goal wins.
The tone is ridiculous on purpose, but the world behind it is taken seriously. The game mixes workplace comedy with mythology, folklore, legends, cryptids, paranormal stories, and original EBH creations.

01 / The beginning
How It Started
Extremely Bad Hires exists because the power went out. Things escalated.
What began as a funny idea — putting supernatural creatures into ordinary everyday jobs and imagining everything that could possibly go wrong — kept growing.
The more the idea was discussed, sketched out, tested, rewritten, and expanded, the more it stopped feeling like a one-off joke and started becoming a complete game with its own rules, visual identity, employees, archives, lore, and world.
02 / Jason M. Allen
From the Creator
I wanted Extremely Bad Hires to be more than a card game built around a funny premise.
At its core, I wanted it to be something people could put on a table with friends or family, laugh over, compete over, tell stories about afterward, and remember because something completely ridiculous happened during the game.
But I also wanted the game to open a door into mythology, folklore, legends, cryptids, paranormal accounts, and the unexplained.
Some of the characters in Extremely Bad Hires come from stories people have told for generations. Some come from reported encounters, regional legends, old traditions, strange historical accounts, and modern paranormal culture. Others are original creations made specifically for the EBH universe.
If someone finishes a game laughing because of what happened at the table, then the game has done its job.
If that same person later looks up a legend they had never heard before, reads about a strange historical account, visits a reportedly haunted location, starts asking questions, or becomes curious about what might actually be out there, then the game has done something even better.
03 / Jason M. Allen
Creator Mission
My mission with Extremely Bad Hires has always been bigger than simply making a card game.
I want it to be something that brings friends and families together around a table to laugh, compete, tell stories, and create the kind of memories people still talk about years later. At the same time, I want the game to open a door into the incredible world of mythology, folklore, legends, and the paranormal — introducing players to stories, creatures, and mysteries they may have never encountered before and hopefully inspiring them to learn more about where those stories came from.
If someone finishes a game laughing because of something ridiculous that happened at the table, then the game has done its job. But if that same person later finds themselves reading about an old legend, researching a strange historical account, visiting a supposedly haunted location, or simply asking, “What if there really is something more to this story?” then it has accomplished something even greater.
Maybe somewhere along the way, a few players will become the next generation of paranormal researchers, investigators, historians, storytellers, or hunters of the unexplained — people willing to keep asking questions, follow the evidence, preserve the stories, and continue the search that has fascinated humanity for generations.
Because beneath all the monsters, workplace disasters, bad decisions, and laughter, there is still one question that keeps pulling us back into the unknown.
What is really out there?
And maybe, together, the next generation will get a little closer to what we are all searching for:
The Truth.
04 / With gratitude
Thank You / Acknowledgments
Extremely Bad Hires did not come together quietly.
For weeks and months, the people closest to me had to listen to a nearly nonstop stream of brainstorming, card ideas, character concepts, rules changes, visual experiments, and conversations about how funny it would be to put supernatural creatures into completely ordinary jobs.
To my friends and family: thank you for putting up with all of it. Thank you for listening, laughing, questioning ideas, letting me talk through problems out loud, and continuing to support this project while it grew from a strange joke into something much larger than I originally expected.
Willow Mossgrave
A special thank-you goes to Willow Mossgrave, one of my best friends and one of the people who helped keep this project moving when I needed it most.
Willow gave me a place to vent when something was not working, suggested ideas and concepts for the game, pointed me toward supernatural characters and lore worth exploring, and became one of my most trusted sounding boards when I needed to know whether an idea actually worked.
Just as importantly, she was willing to give me tough love when I was frustrated enough to want to quit.
Some projects need encouragement. Some need somebody willing to say, “Keep going.”
Extremely Bad Hires benefited from both.
Ghost Light America
Thank you to Ghost Light America for allowing their logos to appear as Easter eggs on Extremely Bad Hires cards and for being part of the wider paranormal world that helped keep this project inspired.
Their work, their stories, and their refusal to stop searching for the truth consistently give me something to think about. A new Ghost Light America story on TikTok can send me down an entirely new trail of questions, ideas, history, or folklore — exactly the kind of curiosity Extremely Bad Hires is meant to encourage.
Most of all, thank you for treating me like I was part of the team and part of the family.
That means more than a logo hidden on a card ever could.
What could possibly go wrong?
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